Brutal Roguelite Concept
Step into a challenging 40k x 40k Roguelite sandbox where the stakes are genuine and death is a career-ending event. In this world, Totems are disabled and a single mistake triggers an unskippable 7-day ban alongside a complete character wipe, forcing you to rely on true stealth and strategy to survive. With coordinates disabled, nametags hidden, and the player list obscured, you must form Teams to navigate the evolving wilderness or use proximity voice chat to hunt other survivors for their high-value heads. Even the safe zone offers no respite; participate in a cutthroat economy where hostile bidding wars allow you to seize a rival’s shop and stock the moment they slip up, leaving them to rot in exile while you profit from their demise.
Core Game Loop
Death results in an immediate 7-day ban. Upon respawn, the player suffers a total memory wipe, losing all inventory and experience points.
Totems of Undying are disabled to ensure death is final.
Universal Graves hold both inventory and Ender Chest items. They last for 10 days, providing a 3-day recovery window after the ban lifts.
Beds do not save a spawn point for death, but they will save location for exiting End portals. Bed explosions are disabled in the Nether and End to prevent cheap kills.
Players choose to respawn at the World Hub or randomly teleport within the safe Vanilla Zone.
Stealth and Information
The Tab list is obscured and shows only the total player count. Names are hidden unless the player is on your team.
You automatically leave your team on death.
Login and logout messages are hidden from chat, except for team members.
Nametags are hidden by default in the wilderness. They appear if a player is within 5 blocks and looking directly at the target, or if the target is a teammate. Nametags are forced on only within the Trading Hall region.
Ranked players can use the nick command to change their name and hide their team affiliation for infiltration.
World and Environment
The map is a 40k by 40k world with custom world generation.
Unclaimed chunks in the Overworld regenerate if not loaded for 30 days. The main End Island regenerates weekly to respawn the Dragon and the Dragon Egg, making the Egg a high-value economy item.
Distant Horizons data is sent to compatible clients for better view distance.
Navigation relies on a Handbook and Compass as coordinates and F3 are disabled.
Mobs and loot are leveled in the overworld based on distance. The Vanilla Zone from 0k to 3k is standard, the Wilderness from 3k to 10k is buffed, and the Deep Wilds beyond 10k has corrupted mobs.
The Villager Trade Rebalance is enabled, you can't cheat trades by breaking and placing job blocks, Spawners can be mined with Silk Touch. Access to the Nether Roof is disabled.
Economy and Civilisation
The currency operates on a tiered hierarchy starting with Diamond Shards. Nine Shards craft into one Diamond, and nine Diamonds into one Diamond Block. Higher tiers include Netherite Ingots, Netherite Blocks, and finally the Dragon Egg.
There is no enforced conversion system for high-tier items. The market determines the exchange rates. Players are free to utilise alternative currencies if they choose.
Player heads drop on death and scale in value. Heads from new players are worthless, while heads from players with over 40 survival hours are highly valuable. Players can also set specific monetary bounties on targets.
The trade command allows safe item swapping but only functions within the Trading Hall region.
Player shops function using the Universal Shops mod. This allows players to set up physical trading blocks that handle item-for-item transactions. The stock is stored physically inside the shop block.
Shop plots in the Trading Hall use a physical rent chest. Hostile bidding allows players to outbid the current rent of a shop. The owner has 3 days to match the new price. If they fail to pay or match the bid, the plot is unprotected. The new owner can break the Universal Shop block, causing the previous owner's stock to drop as loot.
Communication
Local chat has a radius of 1,000 blocks.
Global chat costs per message for standard players but is free for ranked players with a cooldown of one minute.
Discord users with a rank can type into Global Chat with a strict slow mode, it's read only for standard players.
Voice chat is handled via Simple Voice Chat.
Last edited: 28 days ago