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Multiplayer PvP Speedrun Concept
Scralar Admin Member
5 posts
5 topics
Minecraft: Scralar
Discord: scralar
28 days ago

Multiplayer PvP Speedrun Concept

Experience the ultimate test of speed and survival in this sixty-minute race to slay the ender dragon, where every step toward victory makes you a target for every other player on the map. In this high-stakes multiplayer environment, your major milestones are broadcast to the entire server with exact coordinates that rivals can track using a specialised compass, turning your progression into a beacon for hunters. With only one life, global lightning strikes marking every death, and explosive shortcuts like beds and anchors disabled, you must navigate a condensed nether and a volatile overworld while deciding whether to sprint for the finish or stalk the leaders for their loot. The crown goes only to the survivor who deals the final killing blow to the dragon, but if the clock runs out before the beast falls, everyone loses in this brutal game of exposure and execution.

Pre-Game and World Scale

Each match begins with a pre-game phase where all players are randomly distributed within a 2,000 by 2,000 block central zone. During this time, you are frozen inside a glass box while the server generates a completely random seed. Once the countdown timer hits zero, the boxes vanish and the 60-minute race begins. The overworld border is static and extends 3,456 blocks in every direction from the centre. To ensure frequent player conflict and easier structure locating, the nether is significantly smaller, with a border restricted to 432 blocks in every direction. This specific scale ensures the nether dimensions line up with the overworld boundaries while forcing players into a much tighter arena for mid-game progression.

Coordinate Broadcasts and Tracking

To prevent players from winning through total stealth, the server uses a one-time broadcast system for major achievements. Every player spawns with a tracking compass that serves as their primary navigation tool. When a player hits a milestone, a message is sent to everyone on the server containing that player's name, the milestone reached, and their exact coordinates. If you click on these coordinates in your chat window, your compass will update to point toward that specific location. The compass interface will also display how far you are from that point and how much time has elapsed since the broadcast was sent. These broadcasts are triggered when:

  • A player enters the nether
  • A player enters a nether fortress
  • A player enters a bastion remnant
  • A player enters a stronghold
  • A player enters the end dimension

Elimination and Global Alerts

This is a hardcore mode where death is final and results in immediate disqualification. When a player is eliminated, a global lightning strike sound plays for everyone on the server, regardless of their location or dimension. A notification is also sent to the chat detailing the player's death and the exact coordinates where they died. These death coordinates are clickable and will update your compass just like an achievement broadcast, allowing you to hunt for the eliminated player's dropped inventory. Once dead, you are moved into spectator mode and can no longer interact with the world or the surviving players.

Combat Limitations and Victory

The winner is the individual who deals the final killing blow to the ender dragon. A persistent boss bar at the top of the screen tracks the 60-minute match timer. While players are allowed to trap or soft-lock portals to hinder their rivals, certain explosive mechanics are restricted. Both bed explosions and respawn anchor explosions are disabled in the nether and the end dimensions to prevent instant, low-effort kills. This forces players to rely on traditional weaponry or end crystals for combat. If the timer reaches zero before the dragon dies, the game ends with no winner.

Simple Voice Chat and Spectating

Simple Voice Chat provides directional, proximity-based audio for all living participants. This allows for real-time negotiation, taunting, or tracking enemies by the sound of their movement. To protect the integrity of the race, any player who is moved to spectator mode is automatically silenced in the voice chat system. Spectators can fly around and listen to the survivors to experience the drama of the final hunt, but they cannot speak to or assist those still in the race. This ensures that all information used by the runners comes from their own senses or the server's coordinate broadcasts.